To contact JAM email info@jamug.com NEXT MEETING DECEMBER 27


Jupiter 2 Swift 3D 716k
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InDesign Seminar Recap: (Slide Show)
On November 10, 2008 JAM had its InDesign Seminar featuring Bob Levine. The informative lecture covered many of the latest features of Indesign, which included doing rollovers, PDF form entry boxes, and integration with Web design. A picture layout in was also demonstrated and made into a Flash photo gallery. Indesign's compatibility with other publishing packages, such as Quark Express, was also discussed.
Click here to view slide show of event

Statistics
Attendance: 25
Speaking time: 90 minutes

Raffle Winner: Richard Hutka
Time 7:00 to 9:45
pm
Location: Garden State Ex
hibit Center.

2008 Review
Number of meetings - 11
Events (2) - Meet & Greet, Indesign Seminar.
Locations - Garden State Exhibit Ctr, Mediatech, Dan's House

Next Meeting
Our next meeting is our holiday party on December 27, 7pm at Dan's house. RVSP below for more information.
info@jamug.com
You can also get more information off our club website at Jamug website.

Last Meeting
We would like to thank Lonny Buinis for showing us his Moon Rock video last meeting. The results are impressive. Lonny is using Studio Max and Amorphium Pro to create this video.

Flash CS4 (Character movement)
Realistic character movement in Flash CS4.
Animating human figures has always been a challenge, and doing so in flash was once a chore. However, Flash CS4 addresses some of these issues by offering Inverse Kinematics that can be used via the bone tool. This new tool allows the user to create a skeletal bone layout that can be moved at the joints. Think of process as movable scaffolding. Before Flash offered this feature you would have to create the characters appendages separately and connect them using pivot points. The main drawback in this process is that the characters moved in a stiff and rigid manner. If you wanted to avoid even using this technique altogether you could move your characters like South-Park cutouts.
Inverse Kinematic gives your figures fluid and realistic movement. The bone tool seems to realistically emulate how the human skeletal systems functions. Before Flash CS4 offered this feature there where a few third party programs you could use to accomplish realistic human movement. I found one of these programs on the internet called Express Animator. It is a relatively inexpensive solution for creating Inverse Kinematics. Click here if you want to see a demonstration of this feature in Flash CS4.

Andrew Kear
December 24, 2008

If you have not already found out Adobe has changed the way its user groups are setup. The old system has been replaced with a new setup that allows user groups to be better integrated into adobe's own site. All the group sites are now stored on Adobe's data base. Each group has been given a standard website template that they can modify. These new sites come standard with such additions as a message board, blogs, and an announcement page. We still have our old site up and functioning, but the main site is now the one on the Adobe server.
The address for our new site is below. (To be more involved it is wise to get an Adobe profile)
http://groups.adobe.com/groups/b794b440b1/summary

Chronological order of our club sites.

2001 - 2002 - Animation Club (Once at RVCC)
2003 - CNJMUG (Central New Jersey Macromedia User Group)
2007 - JAMUG (Jersey Adobe Multimedia User Group)
2008 - JAMUG on Adobe groups.


Club website

Jamug.com

Our mailing address is:
info@jamug.com


Copyright (C) 2008 Jersey Adobe Multimedia